Marcus Valerius Admin replied

599 weeks ago

Having recently taken up my Monk Job again, I did what I always do and started customizing macros to conserve button space and consolidate cooldowns/proc abilities. This list is far from complete, but here is what I've come up with so far.

/macroicon "Bootshine"
/ac "Bootshine" <t>
/ac "Mercy Stroke" <t>
/ac "Haymaker" <t>

/macroicon "Twin Snakes"
/ac "Twin Snakes" <t>
/ac "Mercy Stroke" <t>
/ac "Haymaker" <t>

/macroicon "Demolish"
/ac "Demolish" <t>
/ac "Mercy Stroke" <t>
/ac "Haymaker" <t>

/macroicon "True Strike"
/ac "True Strike" <t>
/ac "Mercy Stroke" <t>
/ac "Haymaker" <t>

/macroicon "Snap Punch"
/ac "Snap Punch" <t>
/ac "Mercy Stroke" <t>
/ac "Haymaker" <t>

/macroicon "Touch of Death"
/ac "Touch of Death" <t>
/ac "Mercy Stroke" <t>
/ac "Haymaker" <t>

Eva Diva Admin replied

593 weeks ago

I found these on another forum… I copied and pasted.

[[ Dragon Gate - Flank Attack ]]

/micon "Dragon Kick"
/ft
/ac "Internal Release" <me>
/ac "Snap Punch" <t>
/ac "Twin Snakes" <t>
/ac "Snap Punch" <t>
/ac "Twin Snakes" <t>
/ac "Dragon Kick" <t>
/ac "Shoulder Tackle" <t>

Details:
- shows Dragon Kick icon so that you can see the cooldown rather than static icon
- auto face target, useful for allowing to attack while moving on different direction
- auto Internal Release whenever possible for attack buff
- auto Snap Punch on form rotation
- auto Twin Snakes on form rotation

(– Extra Checking Starts –)
Note: due to how macros are executed in order from top to bottom, sometimes Global Cooldown delay may cause it to execute Dragon Kick instead of Snap Punch / Twin Snakes.
These extra codes check one more time whether Snap Punch / Twin Snakes is available before executing Dragon Kick.

- auto Snap Punch on form rotation
- auto Twin Snakes on form rotation
(– Extra Checking Ends –)

- Dragon Kick as default attack
- Shoulder Tackle: auto close in the gap when melee attack are not available due to range


[[ Tiger Gate - Back Attack ]]

/micon "Bootshine"
/ft
/ac "Internal Release" <me>
/ac "Demolish" <t>
/ac "True Strike" <t>
/ac "Haymaker" <t>
/ac "Demolish" <t>
/ac "True Strike" <t>
/ac "Bootshine" <t>
/ac "Shoulder Tackle" <t>

Details:
- shows Bootshine icon so that you can see the cooldown rather than static icon
- auto face target, useful for allowing to attack while moving on different direction
- auto Internal Release whenever possible for attack buff
- auto Demolish on form rotation
- auto True Strike on form rotation
- auto Haymaker whenever possible; Coeurl & Raptor form take priority than this due to Greased Lightning

(– Extra Checking Starts –)
Note: Due to how macros are executed in order from top to bottom, sometimes Global Cooldown delay may cause it to execute Bootshine instead of Demolish / True Strike.
These extra codes check one more time whether Demolish / True Strike is available before executing Bootshine.

- auto Demolish on form rotation
- auto True Strike on form rotation
(– Extra Checking Ends –)

- Bootshine as default attack
- Shoulder Tackle: auto close in the gap when melee attack are not available due to range
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