I found these on another forum… I copied and pasted.
[[ Dragon Gate - Flank Attack ]]
/micon "Dragon Kick"
/ft
/ac "Internal Release" <me>
/ac "Snap Punch" <t>
/ac "Twin Snakes" <t>
/ac "Snap Punch" <t>
/ac "Twin Snakes" <t>
/ac "Dragon Kick" <t>
/ac "Shoulder Tackle" <t>
Details:
- shows Dragon Kick icon so that you can see the cooldown rather than static icon
- auto face target, useful for allowing to attack while moving on different direction
- auto Internal Release whenever possible for attack buff
- auto Snap Punch on form rotation
- auto Twin Snakes on form rotation
(– Extra Checking Starts –)
Note: due to how macros are executed in order from top to bottom, sometimes Global Cooldown delay may cause it to execute Dragon Kick instead of Snap Punch / Twin Snakes.
These extra codes check one more time whether Snap Punch / Twin Snakes is available before executing Dragon Kick.
- auto Snap Punch on form rotation
- auto Twin Snakes on form rotation
(– Extra Checking Ends –)
- Dragon Kick as default attack
- Shoulder Tackle: auto close in the gap when melee attack are not available due to range
[[ Tiger Gate - Back Attack ]]
/micon "Bootshine"
/ft
/ac "Internal Release" <me>
/ac "Demolish" <t>
/ac "True Strike" <t>
/ac "Haymaker" <t>
/ac "Demolish" <t>
/ac "True Strike" <t>
/ac "Bootshine" <t>
/ac "Shoulder Tackle" <t>
Details:
- shows Bootshine icon so that you can see the cooldown rather than static icon
- auto face target, useful for allowing to attack while moving on different direction
- auto Internal Release whenever possible for attack buff
- auto Demolish on form rotation
- auto True Strike on form rotation
- auto Haymaker whenever possible; Coeurl & Raptor form take priority than this due to Greased Lightning
(– Extra Checking Starts –)
Note: Due to how macros are executed in order from top to bottom, sometimes Global Cooldown delay may cause it to execute Bootshine instead of Demolish / True Strike.
These extra codes check one more time whether Demolish / True Strike is available before executing Bootshine.
- auto Demolish on form rotation
- auto True Strike on form rotation
(– Extra Checking Ends –)
- Bootshine as default attack
- Shoulder Tackle: auto close in the gap when melee attack are not available due to range
Marcus Valerius Admin replied
599 weeks ago